An independent study, exploring the engagingness, methods of implementation and versitility of certain interactions in VR.




MAGE OR NOT?

is an interactive experience prototype for the HTC Vive, which takes you through a magical story thorugh interactions and gestures in VR. You are a blooming mage who's grandma has left their potion room for you to practice and gain your magical powers. You must acquire ingredients and mix them in a cauldron to achieve powers which you can then use.




Development Duration : 15 weeks


Skills Implemented : Game Design, Programming


Hardware Used : HTC Vive Pro, Vive Controllers

Software Used : Unity, Maya


Download my final presentation for a more technical overview of the project

Final Presentation: Interactions in VR


PERSONAL GOALS :

I wanted to explore as many interactions as possible, but had to scope myself to implementing only 3. I also wanted to bring those interactions together in one cohesive experience





THE INTERACTIONS :

I explored several unique interactions like Archery, throwing, mixing, punching etc. I tried to think about them from the perspective or implementation techniques, satisfaction for the guest and compatibility with the other interactiosn to create a cohesive experience.
I drew inspiration from experiences like The Lab (VR), I Expect You To Die and Job Simulator







3 CORE ITNERACTIONS :

I picked these 3 because they fit in the experience well, they offered an interesting technical challenge and I beilieve, if implemented well, provide for a satisfying interactions


Throwing

Opening a bottle


Summoning Charm



PLAYTESTING :

A large portion of these 15 weeks went in playtesting. I conducted them almost every week or so. I even did a brownbox playtest before building the experience, with some fun props I found in our prop room.




LESSON LEARNED




I really enjoyed this study It gave me a chance to learn VR development and experiement with my coding and game design. I was also able to make a fun experience where you can summon things, which is always a bonus.